It was a smart move on their part - this game won widespread praise from critics, and it became a major hit, turning Burnout into a Cash-Cow Franchise for EA and Criterion into their premier developer of racing games, including at least two installments in the Need for Speed series. EA would eventually buy Criterion outright, making Burnout a permanent staple of EA for the future. This game was originally planned to be released in 2003, but it was delayed for a year when Acclaim went bankrupt, finally getting picked up by Electronic Arts in 2004. It also featured a similar map system to 2, only this time with three maps across the USA, Europe and Far East as part of the World Tour mode hosted by DJ Stryker on Crash FM. A modified boosting system was introduced in 3 that used an incremental meter that allowed boosting at any time so long as the meter was partially filled (this also removed the Burnout mechanic present in the previous two games), which could be extended through Takedowns up to four times its original length. Crash Aftertouch was introduced, which allows you to steer your car's wreck into opponent cars to score Takedowns even after you've crashed out (this also exists in Crash Mode to help acquire crash pickups). Crash mode was also improved, adding power ups that increased (or decreased) money gained, and added Crashbreakers, which allowed you to blow up your car to do some extra damage. Along with Takedowns came Road Rage mode, where you have to wreck as many opposing cars as possible before a) the time ran out, or b) you took too much damage.
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